Black Smith classD Rank: The introductory class equips students with the skills to assess unidentified objects, equal to the rank of blacksmith skill and craft weapons. The student must pick one specialty weapon of their choice which they can give special abilities, not elemental abilities, within the rank of the weapon created. All other weapons are relegated to only being normal ones. They can also patent their special weapon to bar it from being recreated without a fee, at a cost.
Can Create D through C rank weapons with a success rate of:
*C-rank at 3/10 & D-rank & 5/10
C Rank: Once at a forge and with the necessary materials, they are able to repair their weapon and armor based on the rank of this skill.
Can Create D through B rank normal weapons with a success rate of:
*B-rank at 3/10, C-rank at 5/10 & D-rank at 7/10
B-Rank: They are now able to give special abilities to D-rank and below weapons regardless of specialization. At this rank, they can now able to choose yet another weapon to specialize in or they can choose to specialize in creating armor. If they choose armor they have to choose what type to create.
Can Create D through A rank normal weapons with a success rate of:
*A-rank at 3/10, B-rank at 5/10, C-rank at 7/10 & D-rank 8/10
A- Rank: Gain an additional specialization
Can Create D through S rank normal weapons with a success rate of:
S-rank at 3/10, A-rank at 5/10, B-rank at 7/10 & C-rank and below with no chance of failure.
https://narutobeginnings.forumotion.com/t6590-civilian-information?highlight=civilian-------------------------------------------
Medic ClassD Rank: First class provides everyone who has taken the class a medical gun. This gun holds cartridges with healing solution inside. Students can create small doses of this to heal up to C rank damages. The ingredients for this are as follows: Nameless Grass, Health Flower, Medicine Moss. Based on the rank of this skill, the user is able to stabilise and patch wounds.
C Rank: Able to identify poison, status effect or disease someone is suffering from after an examination while also able to create a remedy for said aliment as long as it is equal to the rank of the skill.
Poison Cure: Nameless Grass, Poison Grass, Serenity Flower
Burn Cure: Nameless Grass, Serenity Flower, Sunny Honey Flower
Freeze Cure: Nameless Grass, Serenity Flower, Memorial Mist Flower
Paralyze Cure: Nameless Grass, Serenity Flower, Northern Wind Flower
B Rank:. With an advanced understanding of the human body, the user is able to identify the time and cause of death of a corpse that has been dead for at least two days. In addition they are able to create a more potent verison of healing solution that is able to heal up to A rank damages. The ingredients for this are as follows: ingredients x3
A Rank: At this rank the user is able to perform life saving surgeries and transplants as well as stabilize injuries from up to B Rank to prevent death. They are also able to splice DNA in order to gain one Unique Ability at a 50/50 survival rate.
S Rank: Able to splice DNA to gain multiple Unique Abilities at a 100 % survival rate.
-----------------------------------------
Alchemy Classhttps://www.gmbinder.com/share/-MNG6P6I8-1tJM3aroaV https://www.gmbinder.com/share/-LnxbcAMGjcu9yTWKfM9 https://imgur.com/a/9ttVmHY#kKwjAeb https://www.reddit.com/r/DnD/comments/9jj7p7/comprehensive_potions_list_with_prices_crafting/ https://dnd-5e-homebrew.tumblr.com/post/135403619779/alchemist-class-by-bloodshot9001 Common, uncommon, rare, very rare, legendary
D Rank: First class provides everyone who has taken the class an alchemy set. Gains the ability to brew potions and learns the first potion: Rage Potions. Rage potions double the melee attack equal to the rank of Alchemy. Ingredients: Bitter Root, Death's Grief, Medium Medicine. Materials needed are increased by 1 for each rank. Small Vial needed for D-C, Medium for B- A, Large for S+
C Rank: Grants the ability to craft Stone Potions. Stone Potions protects the user from melee damage equal to the rank of Alchemy. Ingredients: Bitter Root, Death's Grief, Forest Sage. Materials needed are increased by 1 for each rank. Small Vial needed for D-C, Medium for B- A, Large for S+
B Rank: Grants the ability to craft Mana Potions. Mana Potions restore 50 mana once consumed subsequent rank ups. Ingredients: Death's Grief, Forest Sage, Septrin, Serenity Flower. Medium for B- A, Large for S+
A Rank: Grants the ability to craft Rejuvenation Potions: Rejuvenation Potions restore both health(A-S) and mana (100-200). It also does so overtime for five posts making it one of the stronger potions. Death's Grief x5, Forest Sage x5 , Septrin x5, Serenity Flower x5, Serene Spirit Water x2
S Rank: Grants the ability to create artificial humans known as Homunculus. These humans are a blank slate and clan provided with any ability and five unique abilities. Requires the intact body of an npc deemed important to a season or a PC character. Resonance Orb, Eternal Fire, Serene Spirit Water, Heroic Spirit, Dark Core. all x10. Homunculus start at D rank but has 4,000 EXP.
--------------------------------------------
Farming Class: -
D Rank: First class provides everyone with the skill to plant and grow materials for cultivation. All that is needed is the material itself and the number of plants it is able to grow is equal to the rank of the skill. D is 1 C is 2 etc. It takes a irl week for plants to grow. for certain plants to grow. Can just make shit up as I go along.
C Rank: Grants the ability to tame small-sized monsters of a singular chosen species and use them for battle. Can also teach pets techniques up to C rank.
Can can tame small through creatures with a success rate of:
Small at 4/10
Can Breed sub-species of small sized specialty creatures with a success rate of:
Small 3/10
B Rank: Grants the ability to tame medium sized monsters of a singular chosen species.
Can can tame small through medium-sized monsters with a success rate of:
Giant at 1/10, Medium at 2/10, Humanoid at 4/10, Small at 6/10
Can Breed sub-species of small-medium sized specialty creatures with a success rate of:
Medium 3/10, Small 6/10
Can train small through medium sized creatures to hone their skills to:
Medium to C-rank techniques, Small up to D-rank techniques.
Can grow small through medium sized creatures by 1 stage for a training of: 3 paragraphs
A Rank: Grants the ability to tame small through large sized monsters of a singular chosen species.
Can can tame small through large sized creatures with a success rate of:
Large at 2/10, Medium at 4/10, Small at 8/10
Can Breed sub-species of small-medium sized specialty creatures with a success rate of:
Medium 3/10, Humanoid 6/10, Small 9/10
Can train small through medium sized creatures to hone their skills to:
Medium up to A-rank techniques, Humanoid up to B-rank techniques, Small up to C-rank techniques.
Can grow small through medium sized creatures by 1 stage for a training of: 1000 words.
Can grow small through medium sized specialty creatures by 1 stage for a training of: 800 words
S Rank: Grants the ability to tame Small to Large sized monsters with a roll of three or higher. Plants also can grow within 2 days. They can also attempt to tame mythical creates with a roll of ten.
-----------------------------
Cooking Classhttps://docs.google.com/document/d/1jj20EFCb28o8t6tmGTfqWNrl6B4qY84AmdcPlzC1x48/editD Rank: First class provides everyone the skill to cook unique dishes that can restore your mana as well as stave off hunger and thirst checks in certain instances. The amount of restored mana is equal to the rank of the skill. D= 20, C= 40, B= 60, A= 80, S= 100
C Rank: Cooked meals can also serve as a soothing remedy for the mind, body, and soul, leading to a reduction in cooldowns based on the rank of the cooking skill. Doesn't work for weapon skills. Requires a roll of 4/10
B Rank: Able to manipulate the taste of any dish, allowing them to adjust the saltiness, bitterness, sourness, and sweetness of a dish. As well as hide harmful and toxic ingredients used. Requires a roll of 5/10. In addition they are able to create offensive weapons using food, i.e chili bombs
A Rank: Pinnacle of Cooking, the user is able to double the mana recovery and any required roll in regards to cook goes up +1
-----------------------------
Hunting Class: Grants the ability to create traps equal to the rank of the