Magnus prestige traits
Name
Arcane Savant | Primal Mage grants an extra element or another unique ability also +30 to willpower and 150 + mana
**Metamagic: Reach**: The range of spell cast is increased by 10 ft. It must be used alongside said spell to work. Cooldown of 1
**Metamagic: Heightened**: The area of effect of the spell is increased by 10 ft. It must be used alongside the spell to work. Cooldown of 2
Summoner Prestige Traits
Name: Master Conjurer | Grants the ability to use up to 3 summons during battle and grants 200 + mana
**Archon** | Once there are 2 or more summons on the field mana costs during battle are halved
Devout prestige traits
Name: Sacred Guardian | Gives Devouts the ability to use Holy Magical attacks with their 2H weapon of choice. This does nothing to those who are good-natured and only does damage to evil beings. They also gain + 30 to constitution and 150 mana. Gets to wear heavy armor
**Protector** | Defensive abilities have a -1 cooldown
** 'Divine Renewal** | Whenever a Sacred Guardian guardian kills an evil being, they instantly resets all their cooldowns.
Sentinel Prestige Traits
Name: Dreadnought [Melee Focus] | Grants the ability to use a unique resource known as rage alongside mana. Rage can be primarily used as a boost to the user's physical capabilities but well-versed individuals can push it far beyond. The amount of rage one has is equal to their willpower and unlikely mana it recovers itself during combat at 10 rage per post. They gain +30 to strength upon prestige.
** Weapon Mastery**: Dreadnought are masters of weaponry, as such they get a -1 cooldown on their weapon attack cooldowns.
** Sunderer **: Your weapon damage, excluding your Strength, is considered doubled versus equipment.
Name: Outrider [Ranged Focus] | During Precision Focus, an Outrider can gain increased accuracy, critical hit chance, and damage with ranged attacks. They can also read the environment more effectively, spotting weak points in enemies' defenses or detecting hidden threats. This heightened focus enhances their ability to land crucial shots and take down targets with exceptional precision. Outriders gain a +30 to perception.
** Weapon Mastery**: Outriders are masters of weaponry, as such they get a -1 cooldown on their weapon attack cooldowns.
** Beast Mastery**: Outriders having a pet grants said pet -1 cooldown on spells.