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 Courses Revamps

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Join date : 2023-08-27

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PostSubject: Courses Revamps    Courses Revamps  EmptySat Sep 30, 2023 9:55 pm

Black Smith class

D Rank: The introductory class equips students with the skills to assess unidentified objects, equal to the rank of blacksmith skill and craft weapons. The student must pick one specialty weapon of their choice which they can give special abilities, not elemental abilities,  within the rank of the weapon created. All other weapons are relegated to only being normal ones. They can also patent their special weapon to bar it from being recreated without a fee,  at a cost.


Can Create D through C rank weapons with a success rate of:
*C-rank at 3/10 & D-rank & 5/10


C Rank: Once at a forge and with the necessary materials, they are able to repair their weapon and armor based on the rank of this skill.

Can Create D through B rank normal weapons with a success rate of:
*B-rank at 3/10, C-rank at 5/10 & D-rank at 7/10



B-Rank: They are now able to give special abilities to D-rank and below weapons regardless of specialization. At this rank, they can now able to choose yet another weapon to specialize in or they can choose to specialize in creating armor. If they choose armor they have to choose what type to create.


Can Create D through A rank normal weapons with a success rate of:
*A-rank at 3/10, B-rank at 5/10, C-rank at 7/10 & D-rank 8/10


A- Rank: Gain an additional specialization

Can Create D through S rank normal weapons with a success rate of:

S-rank at 3/10, A-rank at 5/10, B-rank at 7/10 & C-rank and below with no chance of failure.

https://narutobeginnings.forumotion.com/t6590-civilian-information?highlight=civilian

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Medic Class


D Rank: First class provides everyone who has taken the class a medical gun. This gun holds cartridges with healing solution inside. Students can create small doses of this to heal up to C rank damages. The ingredients for this are as follows: Nameless Grass, Health Flower, Medicine Moss. Based on the rank of this skill, the user is able to stabilise and patch wounds.

C Rank: Able to identify poison, status effect or disease someone is suffering from after an examination while also able to create a remedy for said aliment as long as it is equal to the rank of the skill.

Poison Cure: Nameless Grass, Poison Grass, Serenity Flower
Burn Cure: Nameless Grass, Serenity Flower, Sunny Honey Flower
Freeze Cure:  Nameless Grass, Serenity Flower, Memorial Mist Flower
Paralyze Cure:  Nameless Grass, Serenity Flower, Northern Wind Flower


B Rank:. With an advanced understanding of the human body, the user is able to identify the time and cause of death of a corpse that has been dead for at least two days. In addition they are able to create a more potent verison of healing solution that is able to heal up to A rank damages. The ingredients for this are as follows: ingredients x3

A Rank: At this rank the user is able to perform life saving surgeries and transplants as well as stabilize injuries from up to B Rank to prevent death. They are also able to splice DNA in order to gain one Unique Ability at a 50/50 survival rate.

S Rank: Able to splice DNA to gain multiple Unique Abilities at a 100 % survival rate.




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Alchemy Class


https://www.gmbinder.com/share/-MNG6P6I8-1tJM3aroaV

https://www.gmbinder.com/share/-LnxbcAMGjcu9yTWKfM9

https://imgur.com/a/9ttVmHY#kKwjAeb

https://www.reddit.com/r/DnD/comments/9jj7p7/comprehensive_potions_list_with_prices_crafting/

https://dnd-5e-homebrew.tumblr.com/post/135403619779/alchemist-class-by-bloodshot9001


Common, uncommon, rare, very rare, legendary

D Rank: First class provides everyone who has taken the class an alchemy set. Gains the ability to brew potions and learns the first potion:  Rage Potions. Rage potions double the melee attack equal to the rank of Alchemy. Ingredients: Bitter Root, Death's Grief, Medium Medicine. Materials needed are increased by 1 for each rank. Small Vial needed for D-C, Medium for B- A, Large for S+

C Rank:  Grants the ability to craft Stone Potions. Stone Potions protects the user from melee damage equal to the rank of Alchemy.  Ingredients: Bitter Root, Death's Grief, Forest Sage. Materials needed are increased by 1 for each rank. Small Vial needed for D-C, Medium for B- A, Large for S+


B Rank: Grants the ability to craft  Mana Potions. Mana Potions restore 50 mana once consumed subsequent rank ups. Ingredients: Death's Grief, Forest Sage, Septrin, Serenity Flower. Medium for B- A, Large for S+

A Rank: Grants the ability to craft  Rejuvenation Potions: Rejuvenation Potions restore both health(A-S)  and mana (100-200). It also does so overtime for five posts making it one of the stronger potions. Death's Grief x5, Forest Sage x5 , Septrin x5, Serenity Flower x5, Serene Spirit Water x2

S Rank: Grants the ability to create artificial humans known as Homunculus. These humans are a blank slate and clan provided with any ability and five unique abilities. Requires the intact body of an npc deemed important to a season or a PC character. Resonance Orb, Eternal Fire, Serene Spirit Water,  Heroic Spirit, Dark Core. all x10. Homunculus start at D rank but has 4,000 EXP.

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Farming Class: -

D Rank:  First class provides everyone with the skill to plant and grow materials for cultivation. All that is needed is the material itself and the number of plants it is able to grow is equal to the rank of the skill. D is 1 C is 2 etc. It takes a irl week for plants to grow. for certain plants to grow. Can just make shit up as I go along.


C Rank: Grants the ability to tame small-sized monsters of a singular chosen species and use them for battle. Can also teach pets techniques up to C rank.

Can can tame small through creatures with a success rate of:
Small at 4/10

Can Breed sub-species of small sized specialty creatures with a success rate of:
Small 3/10


B Rank: Grants the ability to tame medium sized monsters of a singular chosen species.


Can can tame small through medium-sized monsters with a success rate of:
Giant at 1/10, Medium at 2/10, Humanoid at 4/10, Small at 6/10


Can Breed sub-species of small-medium sized specialty creatures with a success rate of:
Medium 3/10, Small 6/10

Can train small through medium sized creatures to hone their skills to:
Medium to C-rank techniques, Small up to D-rank techniques.

Can grow small through medium sized creatures by 1 stage for a training of: 3 paragraphs



A Rank: Grants the ability to tame small through  large sized monsters of a singular chosen species.

Can can tame small through large sized creatures with a success rate of:
Large at 2/10, Medium at 4/10, Small at 8/10


Can Breed sub-species of small-medium sized specialty creatures with a success rate of:
Medium 3/10, Humanoid 6/10, Small 9/10

Can train small through medium sized creatures to hone their skills to:
Medium up to A-rank techniques, Humanoid up to B-rank techniques, Small up to C-rank techniques.

Can grow small through medium sized creatures by 1 stage for a training of: 1000 words.
Can grow small through medium sized specialty creatures by 1 stage for a training of: 800 words



S Rank: Grants the ability to tame Small to Large sized monsters with a roll of three or higher. Plants also can grow within 2 days. They can also attempt to tame mythical creates with a roll of ten.




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Cooking Class

https://docs.google.com/document/d/1jj20EFCb28o8t6tmGTfqWNrl6B4qY84AmdcPlzC1x48/edit


D Rank: First class provides everyone the skill to cook unique dishes that can restore your mana as well as stave off hunger and thirst checks in certain instances. The amount of restored mana is equal to the rank of the skill. D= 20, C= 40, B= 60, A= 80, S= 100

C Rank: Cooked meals can also serve as a soothing remedy for the mind, body, and soul, leading to a reduction in cooldowns based on the rank of the cooking skill. Doesn't work for weapon skills. Requires a roll of 4/10

B Rank: Able to manipulate the taste of any dish, allowing them to adjust the saltiness, bitterness, sourness, and sweetness of a dish. As well as hide harmful and toxic ingredients used. Requires a roll of 5/10. In addition they are able to create offensive weapons using food, i.e chili bombs

A Rank: Pinnacle of Cooking, the user is able to double the mana recovery and any required roll in regards to cook goes up +1



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Hunting Class: Grants the ability to create traps equal to the rank of the


Last edited by Admin on Mon Oct 02, 2023 6:53 pm; edited 7 times in total
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PostSubject: Re: Courses Revamps    Courses Revamps  EmptySat Sep 30, 2023 10:00 pm

To ensure that the classes hold some sort of meaning within the world and beyond player X and now do Y the following can happen:


Class assignments were the teacher requests x amount of items or a specific item for the class that adds to their grade and grants them some exp based on the rank.

Quick missions where certain people request certain items be it amount or quality for some quick cash for the students.

Special favours from the legacy NPCs that can gain them money, exp or nothing at all

more to add in the future.
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PostSubject: Re: Courses Revamps    Courses Revamps  EmptyMon Oct 02, 2023 9:52 am

Minor Classes

Language Class:

Everyone knows common language which is universal. The nine languages of Yggdrasil are:

Gaelese:- Greek
Salvon:- Spanish
Pyroican:- French
Ekkion:- Russian
Blissath:- Mandarin
Sequea:- Hindi
Hazzahitian:- Chinese
Quorpu:- Arabic
Noahic:- Japanese


D rank grants 1 language so on and so forth


Larceny

Grants the lock picking skill. Has to be an actual lock. Starts at a roll of 2/10  or lower adds +1 each rank


Riding

Usually, people are only able to ride normal animals horses or D rank animals that are big enough to ride. However, riders can ride C rank and up monsters and creatures. Goes up a rank each level maxing out at S.


Tactical Warfare and Strategy


At B Rank, Battles won gain the victory an additional 10%. Gains an additional 10% each rank, up to S.


Tailoring

Grants the ability to repair light armor and other types of attire. Has to be equal to the rank of this technique



Hunting

Gains an additional +500 for completing a hunting mission. Goes +500 for every rank.  


Engineering

Grants the ability to repair items and accessories. Has to be equal to the rank of this technique.
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