Yggdrasil
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Yggdrasil

For my discord
 
HomeHome  CalendarCalendar  Latest imagesLatest images  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  

 

 New Races and Their Traits

Go down 
AuthorMessage
Admin
Admin



Posts : 20
Join date : 2023-08-27

New Races and Their Traits  Empty
PostSubject: New Races and Their Traits    New Races and Their Traits  EmptyWed Sep 27, 2023 9:26 pm



Pain Tolerance: Half-orcs have an increased tolerance for pain. As such their pain tolerance is counted as a rank higher up to S-Rank.

Tenacious Survivor: Once per fight, if the Half-Orc reaches 0 hitpoints, they can immediately regain B-Rank worth of hitpoints to carry on if possible.

Hatred: Half-orcs raised among orcs must prove themselves against their people’s enemies. The Half-Orc must choose what race they consider their enemy and they will gain double the experience points when they either defeat or kill said race in battle. However, this also means that being in the same RP as a player-controlled grants them less exp.

Ferocious Tenacity: Many half-orcs revel in acts of wanton destruction. Half-orcs gain +20 to both strength and constitution.
Back to top Go down
https://yggdrasilacademy2.forumotion.me
Admin
Admin



Posts : 20
Join date : 2023-08-27

New Races and Their Traits  Empty
PostSubject: Re: New Races and Their Traits    New Races and Their Traits  EmptyWed Sep 27, 2023 9:45 pm


Hemomancy: Vampires are naturally attuned to blood magic. This attunement grants them a -1 cool-down reduction.

Blood Drinker | Magic Drinker: Whenever you drink fresh blood from a living creature, you regain hit points equal to your strength tier. Alternatively, the vampire can choose to consume mana instead to refill theirs. Upon creation, the vampire must choose as they cannot do both.

Daywalker: Upon creation, the vampire must roll a d10 to see if they'll become a daywalker. If the result is less than 5 out of 10 then they will take B-rank damage whenever they are in sunlight.


They default get the wings that can fly up the 30 feet, claws and all that vampire jazz
Back to top Go down
https://yggdrasilacademy2.forumotion.me
Admin
Admin



Posts : 20
Join date : 2023-08-27

New Races and Their Traits  Empty
PostSubject: Re: New Races and Their Traits    New Races and Their Traits  EmptyWed Sep 27, 2023 10:15 pm

Instead of making werewolves a race make it a technique that is gained after coming in contact with someone affected. People afflicted will have an Eclipsed Eye

eye description:




Those afflicted with lycanthropy gain the following in base form:

The ability to detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet.

To see in low light conditions, allowing them to navigate dimly lit environments without difficulty up to 15 feet

20 to perception permanently


They also gain the ability to transform during a full moon. This gives them +30 to strength, endurance, Constitution and speed. Doubles the low light visibility, but cripples their ability to use magic (an additional 2post cooldown to all spells.)





Back to top Go down
https://yggdrasilacademy2.forumotion.me
Admin
Admin



Posts : 20
Join date : 2023-08-27

New Races and Their Traits  Empty
PostSubject: Re: New Races and Their Traits    New Races and Their Traits  EmptyWed Sep 27, 2023 10:15 pm

All these should be unlocked via special missions
Back to top Go down
https://yggdrasilacademy2.forumotion.me
Sponsored content





New Races and Their Traits  Empty
PostSubject: Re: New Races and Their Traits    New Races and Their Traits  Empty

Back to top Go down
 
New Races and Their Traits
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Yggdrasil :: Yggdrasil :: Yggdrasil Final Revamp-
Jump to: